Recreated the SIG Sauer M17 and M18 pistols for a VR simulation training project. Modeled high- and low-poly assets in Maya, baked and textured in Substance 3D Painter, and optimized resource usage by sharing a common frame between both variants while packing both slides into a single texture set. The frame and magazine were packed into a separate texture atlas. Final assets were integrated and rendered in Unity.
Manufacturer logos, trademarks, and identifying engravings were intentionally omitted to comply with project licensing requirements and NDA restrictions.