Alejandro Perez
Alejandro Perez
Environment Artist / Hard Surface Artist
Jacksonville, United States

Summary

Senior 3D Artist with 5 years of industry experience bridging the gap between high-fidelity environment art and strict technical performance constraints. Proficient in modular asset development, hard-surface modeling, and production-ready topology optimized for real-time VR and simulation engines. Adept at streamlining asset integration pipelines and authoring internal technical documentation to elevate team workflows. A decorated military veteran who brings strong leadership, critical problem-solving skills, and deep technical discipline to cross-functional development teams

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Skills

3D Animation3D ModelingDigital SculptingHard Surface ModelingRiggingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Shotgun
Shotgun
SyncSketch
SyncSketch

Reel

Productions

    • Video Game
      Malediction
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Desert Beagle Studios
    • Video Game
      Junkyard Bash
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Digital Animation & Visual Effects School

Experience

  • Senior 3D Artist at Street Smarts
    Remote
    April 2021 - March 2026

    * Collaborating effectively with a team of artists and programmers to offer creative solutions product design challenges

    * Creating VR ready 3D assets and textures for product scenarios

    * Organizing and implementing assets in the Unity 3D game engine

    * Created art tutorials on Unity3D to develop projects within our team, as well as coordinate information and material with subject matter experts and instructional designers

  • Graphic Artist at SSE
    Jacksonville, United States of America
    March 2020 - September 2020

    Created low polygon models from provided CAD data in 3D Studio Max. Textured assets in Photoshop and Substance Painter. Animated and created Morph targets in 3D Studio Max. Implemented animation for 3D assets in Unity.

  • Freelance 3D Artist at Cicero Studios
    Orlando, United States of America
    November 2019 - Present

    Create 3D models in Maya from provided concept art for an undisclosed project.

    Used Zbrush to create statues and other environment assets.

    Created textures with Substance Painter, Designer and Photoshop