Senior 3D Artist with 5 years of industry experience bridging the gap between high-fidelity environment art and strict technical performance constraints. Proficient in modular asset development, hard-surface modeling, and production-ready topology optimized for real-time VR and simulation engines. Adept at streamlining asset integration pipelines and authoring internal technical documentation to elevate team workflows. A decorated military veteran who brings strong leadership, critical problem-solving skills, and deep technical discipline to cross-functional development teams
* Collaborating effectively with a team of artists and programmers to offer creative solutions product design challenges
* Creating VR ready 3D assets and textures for product scenarios
* Organizing and implementing assets in the Unity 3D game engine
* Created art tutorials on Unity3D to develop projects within our team, as well as coordinate information and material with subject matter experts and instructional designers
Created low polygon models from provided CAD data in 3D Studio Max. Textured assets in Photoshop and Substance Painter. Animated and created Morph targets in 3D Studio Max. Implemented animation for 3D assets in Unity.
Create 3D models in Maya from provided concept art for an undisclosed project.
Used Zbrush to create statues and other environment assets.
Created textures with Substance Painter, Designer and Photoshop