I was asked to model a Beretta for a Cinematic that is being rendered in Unreal. I am currently modeling the parts in Maya. The weapon needs to come apart completely during the animation. This is what I have so far. I animated the parts in Toolbag.
I was asked to make a clean version of the material.
Textures are pretty much done. I have to fix a few things
The gun was used in this cinematic, the Tantalus Initiative: Part 1